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authorMel <einebeere@gmail.com>2024-02-12 12:55:11 +0100
committerMel <einebeere@gmail.com>2024-02-12 12:55:11 +0100
commitd2b5fc5b3bc648afffa42375706429685ac63794 (patch)
treea2dfbb241e1d46e5616c5884e5f3d685de2a2cb6 /CMakeLists.txt
parent588c7e87b7cab270698d43ca5c22d67793ae5fc4 (diff)
downloadmeowcraft-d2b5fc5b3bc648afffa42375706429685ac63794.tar.zst
meowcraft-d2b5fc5b3bc648afffa42375706429685ac63794.zip
Split rendering into own thread and sync through render action lists
Diffstat (limited to 'CMakeLists.txt')
-rw-r--r--CMakeLists.txt23
1 files changed, 18 insertions, 5 deletions
diff --git a/CMakeLists.txt b/CMakeLists.txt
index 61e57e5..c477d0e 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -28,6 +28,9 @@ endif (WIN32)
 
 add_executable(meowcraft
     src/main.cpp
+    src/Defines.hpp
+    src/Game.cpp src/Game.hpp
+    src/Render.cpp src/Render.hpp
     src/Common/Sizes.hpp
     src/GFX/Window.cpp src/GFX/Window.hpp
     src/GFX/Mesh.cpp src/GFX/Mesh.hpp
@@ -80,6 +83,8 @@ add_executable(meowcraft
     src/Common/Casts.hpp
     src/World/VoxelTraversal.hpp
     src/Common/Assert.hpp
+    src/GFX/Actions.hpp
+    src/GFX/Resources.cpp src/GFX/Resources.hpp
 )
 
 if (WIN32)
@@ -90,12 +95,20 @@ target_link_libraries(meowcraft PRIVATE glfw GLEW::glew_s OpenGL::GL ${LINK_FLAG
 
 function(make_includable input_file output_file)
     file(READ ${input_file} content)
-    set(delim "for_c++_include")
-    set(content "R\"${delim}(\n${content})${delim}\"")
+    set(delim "meowcraft_asset")
+    set(content "R\"${delim}(${content})${delim}\"")
     file(WRITE ${output_file} "${content}")
 endfunction(make_includable)
 
-make_includable(assets/shaders/fragment.glsl assets/generated/shaders/fragment.glsl.includable)
-make_includable(assets/shaders/vertex.glsl assets/generated/shaders/vertex.glsl.includable)
+function(make_assets)
+    foreach(file ${ARGN})
+        make_includable(assets/${file} assets/generated/${file}.include)
+    endforeach()
+endfunction(make_assets)
 
-make_includable(assets/images/atlas.ppm assets/generated/images/atlas.ppm.includable)
\ No newline at end of file
+make_assets(images/atlas.ppm
+    shaders/terrain.frag.glsl shaders/terrain.vert.glsl
+    shaders/clouds.frag.glsl shaders/clouds.vert.glsl
+    shaders/image_viewer.frag.glsl shaders/image_viewer.vert.glsl
+    shaders/block_outline.frag.glsl shaders/block_outline.vert.glsl
+)
\ No newline at end of file