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| author | Mel <mel@rnrd.eu> | 2026-05-28 01:17:32 +0200 |
|---|---|---|
| committer | Mel <mel@rnrd.eu> | 2026-05-28 01:17:32 +0200 |
| commit | a5b24e3eedc8bd48de99cfb90abb3bececa5d29f (patch) | |
| tree | 8268e61906adde451f010dfe73241841edbec453 /boot/tests/transpile/closure_nested.cskt | |
| parent | 351433f3f7dc3f1051a9875402502663fe8a0be8 (diff) | |
| download | catskill-a5b24e3eedc8bd48de99cfb90abb3bececa5d29f.tar.zst catskill-a5b24e3eedc8bd48de99cfb90abb3bececa5d29f.zip | |
Add tests for function value passing and capturing closure behavior
Signed-off-by: Mel <mel@rnrd.eu>
Diffstat (limited to 'boot/tests/transpile/closure_nested.cskt')
| -rw-r--r-- | boot/tests/transpile/closure_nested.cskt | 58 |
1 files changed, 58 insertions, 0 deletions
diff --git a/boot/tests/transpile/closure_nested.cskt b/boot/tests/transpile/closure_nested.cskt new file mode 100644 index 0000000..ac913b7 --- /dev/null +++ b/boot/tests/transpile/closure_nested.cskt @@ -0,0 +1,58 @@ +support for multi-level closures, and capturing through them. +when a closure captures a local which is multiple function levels +away from it, the capture should cascade to every single closure +between the capturer and the capturee. +when the closure state is created, the captured local needs +to be accessed via the state structure of the parent closure, +and not via a simple reference as usual. + +<<< + +main = fun () { + var a int = 1 + var outer fun (x int) int = fun (x int) int { + var b int = 10 + var inner fun (y int) int = fun (y int) int { + return a + b + x + y + } + return inner(100) + } + var r int = outer(1000) +} + +>>> + +#include "core.c" +struct __cat_type_0 { + void* state; + integer (*call)(void* state, integer); +}; +struct __cat_type_1; +struct __cat_type_2; +struct __cat_type_1 { + integer* a; + integer* b; + integer* x; +}; +struct __cat_type_2 { + integer* a; +}; +void catskill_main(void); +integer __cat_lambda_0(void* state_void, integer x); +integer __cat_lambda_1(void* state_void, integer y); +void catskill_main(void) { + integer a = 1; + struct __cat_type_0 outer = (struct __cat_type_0){ .state = &(struct __cat_type_2){ .a = &a }, .call = __cat_lambda_0 }; + integer r = outer.call(outer.state, 1000); +} +integer __cat_lambda_0(void* state_void, integer x) { + struct __cat_type_2* state = state_void; + integer b = 10; + struct __cat_type_0 inner = (struct __cat_type_0){ .state = &(struct __cat_type_1){ .a = state->a, .b = &b, .x = &x }, .call = __cat_lambda_1 }; + return inner.call(inner.state, 100); +} +integer __cat_lambda_1(void* state_void, integer y) { + struct __cat_type_1* state = state_void; + return (*state->a) + (*state->b) + (*state->x) + y; +} +#include "runtime.c" |
