#pragma once #include "../Chunk.hpp" #include "../../Math/Random.hpp" namespace MC::World::Generation { class Decorator { public: using Pos = Vector<3, UInt>; virtual ~Decorator() = default; virtual void decorate_chunk(Chunk& chunk) = 0; static void put_block(Chunk& chunk, Pos pos, BlockType block); static void draw_column(Chunk& chunk, Pos pos, UInt height, BlockType block); static void draw_circle(Chunk& chunk, Pos pos, Vector<3> axis, Real radius, BlockType block); }; class TreeDecorator final : public Decorator { public: void decorate_chunk(Chunk& chunk) override; private: void draw_tree(Chunk& chunk, Pos pos) const; static Bool is_valid_position(Pos pos); static constexpr UInt s_tree_radius = 3; Math::Random::Noise<2> m_tree_noise; }; }