#include "Transform.hpp" #include "Math/Common.hpp" namespace MC { Vector<3> Transform::forward() const { return unit_vector({0, 0, 1}); } Vector<3> Transform::right() const { return unit_vector({1, 0, 0}); } Vector<3> Transform::up() const { return unit_vector({0, 1, 0}); } Vector<3> Transform::unit_vector(Vector<3> axis) const { auto rotation = Matrix<4, 4>::rotation(m_rotation); auto result = rotation.transpose() * Vector<4>{axis.x(), axis.y(), axis.z(), 1.0f}; return {result.x(), result.y(), result.z()}; } }