#pragma once #include "Common.hpp" #include "Grid.hpp" namespace Math { Real linear_interpolation(Vector<2> val, Real left, Real right, Real pos); Real bilinear_interpolation(Matrix<2, 2> val, GridCellBoundaries cell, Vector<2> pos); Real trilinear_interpolation(Matrix<2, 2> val_front, Matrix<2, 2> val_back, const CubeCellBoundaries& cell, Vector<3> pos); }