#include "Interpolation.hpp" #include "Common.hpp" namespace Math { float linear_interpolation(Vector<2> val, float left, float right, float pos) { return val.x() + (pos - left) * (val.y() - val.x()) / (right - left); } float bilinear_interpolation(Matrix<2, 2> val, GridCellBoundaries cell, Vector<2> pos) { auto r1 = linear_interpolation(val.row(0), cell.x1, cell.x2, pos.x()); auto r2 = linear_interpolation(val.row(1), cell.x1, cell.x2, pos.x()); return linear_interpolation({r1, r2}, cell.y1, cell.y2, pos.y()); } float trilinear_interpolation(Matrix<2, 2> val_front, Matrix<2, 2> val_back, const CubeCellBoundaries& cell, Vector<3> pos) { auto r1 = bilinear_interpolation(val_front, cell.grid_cell(), {pos.x(), pos.y()}); auto r2 = bilinear_interpolation(val_back, cell.grid_cell(), {pos.x(), pos.y()}); return linear_interpolation({r1, r2}, cell.z1, cell.z2, pos.z()); } }