#include #include "Uniform.hpp" namespace MC::GFX::Shading { void Uniform::set(const Matrix<4, 4>& value) const { glUniformMatrix4fv(m_index, 1, GL_TRUE, value.elements); } void Uniform::set(const Vector<3>& value) const { glUniform3f(m_index, value.x(), value.y(), value.z()); } }