#pragma once #include #include #include "Shader.hpp" #include "../../Math/Common.hpp" #include "Uniform.hpp" namespace MC::GFX::Shading { class Program { public: Program(Shader vertex, Shader fragment); uint32_t get() const; Uniform uniform(const std::string& name) const; void bind() const; void unbind() const; private: uint32_t m_program; }; }