#include "Mesh.hpp" namespace MC::GFX { float* Mesh::raw() { return (float*) m_positions.data(); } size_t Mesh::size() { return m_positions.size(); } uint32_t* Mesh::raw_indices() { return m_indices.data(); } size_t Mesh::indices_size() { return m_indices.size(); } float* Mesh::raw_tex_coords() { return (float*) m_tex_coords.data(); } size_t Mesh::tex_coords_size() { return m_tex_coords.size(); } }