#include "Camera.hpp" namespace MC { Vector<3> Camera::position() { return m_position; } void Camera::set_position(Vector<3> position) { m_position = position; } void Camera::move(Vector<3> vector) { m_position = m_position + vector; } Rotation Camera::angles() { return m_angles; } void Camera::set_angles(Rotation angles) { m_angles = angles; } void Camera::rotate(Rotation by) { m_angles = m_angles + by; } }