#include "Assets.hpp" namespace MC::Assets { Char const* Shaders::terrain::vertex = #include "../assets/generated/shaders/terrain.vert.glsl.include" ; Char const* Shaders::terrain::fragment = #include "../assets/generated/shaders/terrain.frag.glsl.include" ; Char const* Shaders::clouds::vertex = #include "../assets/generated/shaders/clouds.vert.glsl.include" ; Char const* Shaders::clouds::fragment = #include "../assets/generated/shaders/clouds.frag.glsl.include" ; Char const* Shaders::image_viewer::vertex = #include "../assets/generated/shaders/image_viewer.vert.glsl.include" ; Char const* Shaders::image_viewer::fragment = #include "../assets/generated/shaders/image_viewer.frag.glsl.include" ; Char const* Shaders::block_outline::vertex = #include "../assets/generated/shaders/block_outline.vert.glsl.include" ; Char const* Shaders::block_outline::fragment = #include "../assets/generated/shaders/block_outline.frag.glsl.include" ; Char const* Images::atlas = #include "../assets/generated/images/atlas.ppm.include" ; }