From 129f2e421e16bd008cdca8713cc91f67d103d94e Mon Sep 17 00:00:00 2001 From: Mel Date: Fri, 7 Jul 2023 23:05:14 +0200 Subject: Fix minor quality issues --- src/World/Generation/Generator.cpp | 15 +++++++-------- 1 file changed, 7 insertions(+), 8 deletions(-) (limited to 'src/World/Generation/Generator.cpp') diff --git a/src/World/Generation/Generator.cpp b/src/World/Generation/Generator.cpp index af3c54d..19a3dc8 100644 --- a/src/World/Generation/Generator.cpp +++ b/src/World/Generation/Generator.cpp @@ -9,11 +9,11 @@ Chunk Generator::generate(int64_t chunk_x, int64_t chunk_y) { auto landmass_map = generate_landmass_map(chunk_x, chunk_y); auto hill_map = generate_hill_map(chunk_x, chunk_y); - auto height_map = generate_height_map(landmass_map, hill_map, chunk_x, chunk_y); + auto height_map = generate_height_map(landmass_map, hill_map); auto temperature_map = generate_temperature_map(chunk_x, chunk_y); auto humidity_map = generate_humidity_map(chunk_x, chunk_y); - auto biome_map = generate_biome_map(landmass_map, hill_map, temperature_map, humidity_map, chunk_x, chunk_y); + auto biome_map = generate_biome_map(landmass_map, hill_map, temperature_map, humidity_map); auto terrain_map = generate_terrain(height_map, chunk_x, chunk_y); decorate_soil(chunk, biome_map, terrain_map); @@ -38,7 +38,7 @@ Generator::Map2D Generator::name(int64_t chunk_x, int64_t chunk_y) { SIMPLE_MAP_GENERATOR(generate_landmass_map, get_landmass) SIMPLE_MAP_GENERATOR(generate_hill_map, get_hill) -Generator::Map2D Generator::generate_height_map(Map2D& landmass_map, Map2D& hill_map, int64_t chunk_x, int64_t chunk_y) { +Generator::Map2D Generator::generate_height_map(Map2D& landmass_map, Map2D& hill_map) { Map2D height_map{}; for (uint x = 0; x < Chunk::Width; x++) { @@ -63,8 +63,7 @@ SIMPLE_MAP_GENERATOR(generate_humidity_map, get_humidity) Generator::Map2D Generator::generate_biome_map( Map2D& landmass_map, Map2D& hill_map, - Map2D& temperature_map, Map2D& humidity_map, - int64_t chunk_x, int64_t chunk_y + Map2D& temperature_map, Map2D& humidity_map ) { Map2D biome_map{}; @@ -187,9 +186,9 @@ void Generator::decorate_soil(Chunk& chunk, Map2D& biome_map, Map3D pos) const { auto v = m_landmass_noise.at(pos); -- cgit 1.4.1