From 354a49d852d8f9ed9b66d7780ba43ce3a9ec59d7 Mon Sep 17 00:00:00 2001 From: Mel Date: Mon, 10 Jul 2023 04:42:49 +0200 Subject: Separate transparent water mesh (not sorted, bad) --- src/GFX/Shading/Uniform.cpp | 4 ++++ src/GFX/Shading/Uniform.hpp | 1 + 2 files changed, 5 insertions(+) (limited to 'src/GFX/Shading') diff --git a/src/GFX/Shading/Uniform.cpp b/src/GFX/Shading/Uniform.cpp index a9c9854..6ebf412 100644 --- a/src/GFX/Shading/Uniform.cpp +++ b/src/GFX/Shading/Uniform.cpp @@ -3,6 +3,10 @@ namespace MC::GFX::Shading { +void Uniform::set(F32 value) const { + glUniform1f(m_index, value); +} + void Uniform::set(const Matrix<4, 4, F32>& value) const { glUniformMatrix4fv(m_index, 1, GL_TRUE, value.elements); } diff --git a/src/GFX/Shading/Uniform.hpp b/src/GFX/Shading/Uniform.hpp index c8ab6fe..3ddbd4a 100644 --- a/src/GFX/Shading/Uniform.hpp +++ b/src/GFX/Shading/Uniform.hpp @@ -11,6 +11,7 @@ public: Uniform(std::string name, U32 index) : m_name(std::move(name)), m_index(index) {} + void set(F32 value) const; void set(const Matrix<4, 4, F32>& value) const; void set(const Vector<3, F32>& value) const; -- cgit 1.4.1