From 588c7e87b7cab270698d43ca5c22d67793ae5fc4 Mon Sep 17 00:00:00 2001 From: Mel Date: Fri, 9 Feb 2024 13:43:28 +0100 Subject: Avoid copying chunk for collision domain creation --- src/Entities/Player.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/Entities') diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index e9b183f..b7bee24 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -302,7 +302,7 @@ std::vector Player::terrain_collision_domain( } for (auto chunk_index : chunks_to_check) { - auto chunk = world.chunks().get(chunk_index); + auto& chunk = world.chunks().get(chunk_index); if (!chunk.chunk.has_value()) continue; auto chunk_position = chunk.chunk.value().position(); chunk.chunk->for_each([&](auto p, auto b) { -- cgit 1.4.1