From 7562a79fa214245544cb379423314c3a0766a7f2 Mon Sep 17 00:00:00 2001 From: Mel Date: Mon, 14 Aug 2023 03:40:10 +0200 Subject: Generate AABBs for terrain that collides with Player --- src/Entities/Player.hpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'src/Entities/Player.hpp') diff --git a/src/Entities/Player.hpp b/src/Entities/Player.hpp index 86d8c90..0422509 100644 --- a/src/Entities/Player.hpp +++ b/src/Entities/Player.hpp @@ -1,5 +1,6 @@ #pragma once +#include "../Common/FlexArray.hpp" #include "../Time.hpp" #include "../Transform.hpp" #include "../GFX/Camera.hpp" @@ -27,7 +28,8 @@ public: private: void update_camera_position(GFX::Camera& camera); - static Bool collides_with_terrain(Position::World new_position, World::World& world); + static constexpr UInt MaxCollidingTerrain = 34; + static FlexArray colliding_terrain(Position::World new_position, World::World& world); // Creates a bounding box where `position` is at the center of the bottom face. static AABB bounding_box_for_position(Position::World position); -- cgit 1.4.1