From 6a30c3e4f22de4d0f8f32107f614f597f5f39cc1 Mon Sep 17 00:00:00 2001 From: Mel Date: Mon, 12 Feb 2024 13:01:15 +0100 Subject: Rescue player from void if current chunk wasn't generated prior --- src/Entities/Player.hpp | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/Entities/Player.hpp') diff --git a/src/Entities/Player.hpp b/src/Entities/Player.hpp index 83ac091..2b69d57 100644 --- a/src/Entities/Player.hpp +++ b/src/Entities/Player.hpp @@ -43,6 +43,8 @@ private: static ProcessCollisionsResult process_collisions(World::World& world, Position::World from, Position::World to); static std::vector terrain_collision_domain(Position::World from, Position::World to, World::World& world); + Position::World rescue_from_void_on_new_chunk(Time const& time, World::World& world, Position::World position); + Position::World movement(GFX::Window& window, const Time& time, Vec3 input_direction); Vec3 walking_velocity(GFX::Window& window, const Time& time, Vec3 input_direction); Vec3 flying_velocity(GFX::Window& window, const Time& time, Vec3 input_direction); -- cgit 1.4.1