From 581f50e0bd45a19282d7958975997d376512b195 Mon Sep 17 00:00:00 2001 From: Mel Date: Thu, 7 Dec 2023 01:26:04 +0100 Subject: AABB-AABB dynamic-static collision response with sliding --- src/Entities/Player.cpp | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'src/Entities/Player.cpp') diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index 4fa481e..5d41ad0 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -19,10 +19,10 @@ void Player::update(const Time& time, GFX::Window& window, GFX::Camera& camera, auto destination = m_transform.position() + direction * move_speed; auto collisions = colliding_terrain(destination, world); - if (!collisions.empty()) { - for (auto collision : collisions) { - destination = collision_reposition(m_transform.position(), destination, collision); - } + for (auto collision : collisions) { + auto original = destination; + destination = collision_reposition(m_transform.position(), destination, collision); + if (!original.mostly_equal(destination)) break; } move_to(destination); @@ -97,7 +97,7 @@ Position::World Player::position_for_bounding_box(AABB box) { Position::World Player::collision_reposition(Position::World from, Position::World to, AABB colliding) { if (from == to) return from; - auto resulting_bounding_box = bounding_box_for_position(from).cast_box(to - from, colliding); + auto resulting_bounding_box = bounding_box_for_position(from).collision_response(to - from, colliding); return position_for_bounding_box(resulting_bounding_box); // Ugly, we convert to AABB and back. } -- cgit 1.4.1