From 6d61b17c4289185d59d37caae8070a40e91fba40 Mon Sep 17 00:00:00 2001 From: Mel Date: Thu, 29 Jun 2023 22:54:17 +0200 Subject: Add fog --- assets/shaders/fragment.glsl | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'assets/shaders/fragment.glsl') diff --git a/assets/shaders/fragment.glsl b/assets/shaders/fragment.glsl index eca50d9..71435ef 100644 --- a/assets/shaders/fragment.glsl +++ b/assets/shaders/fragment.glsl @@ -2,9 +2,11 @@ uniform sampler2D tex; uniform vec3 sun_direction; +uniform vec3 sky_color; in vec3 surface_normal; in vec2 frag_tex_coord; +in float depth; out vec4 color; @@ -13,5 +15,5 @@ void main() { vec3 diffuse = vec3(max(brightness, 0.3)); color = vec4(diffuse, 1.0) * texture(tex, frag_tex_coord); - // color = texture(tex, frag_tex_coord); + color = mix(vec4(sky_color, 1.0), color, 1 - depth); } \ No newline at end of file -- cgit 1.4.1