From d2b5fc5b3bc648afffa42375706429685ac63794 Mon Sep 17 00:00:00 2001 From: Mel Date: Mon, 12 Feb 2024 12:55:11 +0100 Subject: Split rendering into own thread and sync through render action lists --- assets/shaders/clouds.frag.glsl | 16 ++++++++++++++++ 1 file changed, 16 insertions(+) create mode 100644 assets/shaders/clouds.frag.glsl (limited to 'assets/shaders/clouds.frag.glsl') diff --git a/assets/shaders/clouds.frag.glsl b/assets/shaders/clouds.frag.glsl new file mode 100644 index 0000000..c455afd --- /dev/null +++ b/assets/shaders/clouds.frag.glsl @@ -0,0 +1,16 @@ +#version 330 core + +uniform vec3 sky_color; +uniform vec3 sun_direction; + +in vec3 surface_normal; +in float depth; +out vec4 color; + +void main() { + float brightness = dot(normalize(surface_normal), normalize(-sun_direction)); + vec3 diffuse = vec3(1 - clamp(brightness, -0.3, 0.2)); + vec3 base = vec3(1.0, 1.0, 1.0) * diffuse; + + color = vec4(mix(sky_color, base, 1 - depth), 0.3); +} \ No newline at end of file -- cgit 1.4.1