From 1b2b0069c9b7ad73c6cc6663b020d0fd894f4567 Mon Sep 17 00:00:00 2001 From: Mel Date: Sat, 29 Oct 2022 21:54:14 +0200 Subject: Make visible chunks follow camera correctly --- src/World/World.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/World/World.cpp b/src/World/World.cpp index 21dcc36..732e1b9 100644 --- a/src/World/World.cpp +++ b/src/World/World.cpp @@ -32,7 +32,7 @@ std::vector World::get_visible_chunks(Vector<3> position) { std::unordered_set World::get_visible_chunk_indices(Vector<3> position) const { int32_t center_x = std::round(position.x() / CHUNK_WIDTH); - int32_t center_y = std::round(position.z() / CHUNK_HEIGHT); + int32_t center_y = std::round(position.z() / CHUNK_WIDTH); std::unordered_set indices{}; indices.reserve(m_view_distance_radius * m_view_distance_radius * 4); -- cgit 1.4.1