| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2023-07-22 | Propagation in lighting system | Mel | |
| 2023-07-21 | Extremely simple chunk-limited lighting | Mel | |
| 2023-07-12 | Δt calculation and usage | Mel | |
| 2023-07-10 | Add necessary Linux headers | Mel | |
| 2023-07-10 | Sort chunks for correct alpha blending (only works for the simple plane ↵ | Mel | |
| water mesh) | |||
| 2023-07-10 | Separate transparent water mesh (not sorted, bad) | Mel | |
| 2023-07-09 | Ambient occlusion (without corners) | Mel | |
| 2023-07-08 | Use own size types | Mel | |
| 2023-07-07 | Fix minor quality issues | Mel | |
| 2023-07-07 | Chunk-bound tree decoration | Mel | |
| 2023-07-01 | Add chunk generation time statistics | Mel | |
| 2023-06-30 | Avoid per-frame chunk copies and don't render block faces between chunks | Mel | |
| 2023-06-29 | Pretty terrain generation | Mel | |
| 2023-06-12 | Start generation from player position | Mel | |
| 2023-06-12 | Multithreaded world generation with Perlin | Mel | |
| 2022-10-22 | Fix chunk index hash to show infinite world | Mel | |
| 2022-10-21 | Broken infinite world | Mel | |
