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path: root/src/World/World.cpp
AgeCommit message (Collapse)Author
2024-02-15Not every valid block position is within a chunk, `ChunkRegistry::find` ↵Mel
should reflect that
2024-02-12Rescue player from void if current chunk wasn't generated priorMel
2024-02-02Placing blocksMel
2024-02-02Breaking blocksMel
2023-08-06Create separate Player entity and add bad collision systemMel
2023-08-06Improve MC::Position and remove some redundant codeMel
2023-08-03Reset status of cancelled chunksMel
2023-08-03World can now reassess chunk generation priorities on player movement and ↵Mel
cancel no longer needed jobs
2023-07-29Move chunk reification to worker threads and set stage for chunk-unbound ↵Mel
lighting
2023-07-22Propagation in lighting systemMel
2023-07-21Extremely simple chunk-limited lightingMel
2023-07-12Δt calculation and usageMel
2023-07-10Sort chunks for correct alpha blending (only works for the simple plane ↵Mel
water mesh)
2023-07-10Separate transparent water mesh (not sorted, bad)Mel
2023-07-09Ambient occlusion (without corners)Mel
2023-07-08Use own size typesMel
2023-07-07Fix minor quality issuesMel
2023-07-07Chunk-bound tree decorationMel
2023-07-01Add chunk generation time statisticsMel
2023-06-30Avoid per-frame chunk copies and don't render block faces between chunksMel
2023-06-29Pretty terrain generationMel
2023-06-12Start generation from player positionMel
2023-06-12Multithreaded world generation with PerlinMel
2022-10-31Proto biomes and new blocksMel
2022-10-29Make visible chunks follow camera correctlyMel
2022-10-22Round view distanceMel
2022-10-22Fix chunk index hash to show infinite worldMel
2022-10-21Broken infinite worldMel