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meowcraft
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a dumb minecraft in c++ and opengl.
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Math
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Vector.hpp
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Author
2024-04-09
Traverse all chunk blocks in a unified (and cache-friendly) way
Mel
2024-02-05
More precise collision detection (and less NaNs)
Mel
2024-01-25
Mostly functioning world collisions
Mel
2023-12-07
AABB-AABB dynamic-static collision response with sliding
Mel
2023-12-07
Consolidate mathematical functions into single file and add more
Mel
2023-11-21
Replace `Vector::map_indexed` with `zip` and add vector division
Mel
2023-08-06
Create separate Player entity and add bad collision system
Mel
2023-07-10
Separate transparent water mesh (not sorted, bad)
Mel
2023-07-08
Use own size types
Mel
2023-07-07
Replace std::function in Vector with lambda templates
Mel
2023-07-07
Fix minor quality issues
Mel
2023-07-07
Chunk-bound tree decoration
Mel
2023-06-30
Avoid per-frame chunk copies and don't render block faces between chunks
Mel
2023-06-12
Start generation from player position
Mel
2023-06-12
Multithreaded world generation with Perlin
Mel
2022-10-06
Fix for glibc and Linux
Mel
2022-10-05
Non-camera relative movement
Mel
2022-10-04
Cube Rendering
Mel
2022-10-02
Expand Vector and Matrix classes
Mel
2022-10-01
Triangle
Mel