summary refs log tree commit diff
AgeCommit message (Collapse)Author
2023-12-07Consolidate mathematical functions into single file and add moreMel
2023-11-21Clumsy non-swept AABB collision system for PlayerMel
2023-11-21Replace `Vector::map_indexed` with `zip` and add vector divisionMel
2023-08-14Generate AABBs for terrain that collides with PlayerMel
2023-08-06Create separate Player entity and add bad collision systemMel
2023-08-06Improve MC::Position and remove some redundant codeMel
2023-08-03Reset status of cancelled chunksMel
2023-08-03World can now reassess chunk generation priorities on player movement and ↵Mel
cancel no longer needed jobs
2023-07-29Add default light to just-generated chunksMel
2023-07-29Move chunk reification to worker threads and set stage for chunk-unbound ↵Mel
lighting
2023-07-22Propagation in lighting systemMel
2023-07-21Extremely simple chunk-limited lightingMel
2023-07-12Δt calculation and usageMel
2023-07-123D CloudsMel
2023-07-11Add simple scrolling non-tiling 2D cloudsMel
2023-07-11Create MeshBuilder utility for comfy mesh buildingMel
2023-07-10Add necessary Linux headersMel
2023-07-10Sort chunks for correct alpha blending (only works for the simple plane ↵Mel
water mesh)
2023-07-10Separate transparent water mesh (not sorted, bad)Mel
2023-07-09Added corners to AOMel
2023-07-09Ambient occlusion (without corners)Mel
2023-07-08Use own size typesMel
2023-07-08Add crude texture transparencyMel
2023-07-07Replace std::function in Vector with lambda templatesMel
2023-07-07Add biomes and give them string namesMel
2023-07-07Fix Util::ImageViewer on aspect other than 1Mel
2023-07-07Fix minor quality issuesMel
2023-07-07Chunk-bound tree decorationMel
2023-07-01Add chunk generation time statisticsMel
2023-07-01Replace bespoke Generator maps with tensors and matricesMel
2023-06-30Avoid per-frame chunk copies and don't render block faces between chunksMel
2023-06-29Add fogMel
2023-06-29Pretty terrain generationMel
2023-06-12Start generation from player positionMel
2023-06-12Multithreaded world generation with PerlinMel
2022-10-31Proto biomes and new blocksMel
2022-10-29Make visible chunks follow camera correctlyMel
2022-10-29Smooth out noise at noise seed bordersMel
2022-10-26Turn off viewer and mipmapsMel
2022-10-26Fixed attribute double freeMel
2022-10-24Image viewer utilityMel
2022-10-23Modular mesh vertex attributesMel
2022-10-23Sun lightingMel
2022-10-23Noisy world generation with broken chunk bordersMel
2022-10-22Round view distanceMel
2022-10-22Fix chunk index hash to show infinite worldMel
2022-10-21Broken infinite worldMel
2022-10-21Namespace and Folder refactorMel
2022-10-18Hide inward-facing block facesMel
2022-10-18Basic ChunkMel