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-rw-r--r--src/Math/Random.hpp22
1 files changed, 11 insertions, 11 deletions
diff --git a/src/Math/Random.hpp b/src/Math/Random.hpp
index ab94871..d363694 100644
--- a/src/Math/Random.hpp
+++ b/src/Math/Random.hpp
@@ -1,27 +1,27 @@
 #pragma once
 
-#include "array"
+#include <array>
 #include "Common.hpp"
 
 namespace Math::Random {
 
-std::array<uint8_t, 4> break_float(float f);
-float to_float(uint8_t u);
+std::array<U8, 4> break_float(F32 f);
+F32 to_float(U8 u);
 
-uint8_t hash(uint8_t x);
+U8 hash(U8 x);
 
-float random();
+Real random();
 
-template <size_t D>
+template <USize D>
 struct Noise {
-    float at(Vector<D> pos) const {
-        uint8_t to_hash[D * 4];
-        for (int i = 0; i < D; i++) {
+    Real at(Vector<D> pos) const {
+        U8 to_hash[D * 4];
+        for (Int i = 0; i < D; i++) {
             auto b = break_float(pos[i]);
             to_hash[i*4] = b[0]; to_hash[i*4+1] = b[1]; to_hash[i*4+2] = b[2]; to_hash[i*4+3] = b[3];
         }
-        uint8_t h = 0;
-        for (int i = 0; i < D * 4; i++) {
+        U8 h = 0;
+        for (Int i = 0; i < D * 4; i++) {
             h = hash(h) + to_hash[i];
         }
         return to_float(h);