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-rw-r--r--assets/shaders/vertex.glsl5
1 files changed, 4 insertions, 1 deletions
diff --git a/assets/shaders/vertex.glsl b/assets/shaders/vertex.glsl
index 1e56809..6902ad4 100644
--- a/assets/shaders/vertex.glsl
+++ b/assets/shaders/vertex.glsl
@@ -7,9 +7,11 @@ uniform mat4 projection_matrix;
 layout (location = 0) in vec3 position;
 layout (location = 1) in vec3 normal;
 layout (location = 2) in vec2 tex_coord;
-layout (location = 3) in float ambient_occlusion;
+layout (location = 3) in float light;
+layout (location = 4) in float ambient_occlusion;
 
 out vec2 frag_tex_coord;
+out float frag_light;
 out float frag_ambient_occlusion;
 out vec3 surface_normal;
 out float depth;
@@ -21,6 +23,7 @@ void main() {
 
     gl_Position = clip_position;
     frag_tex_coord = tex_coord;
+    frag_light = light;
     frag_ambient_occlusion = ambient_occlusion;
     surface_normal = (model_matrix * vec4(normal, 0.0)).xyz;
     depth = clamp((length(view_position) - 75) / 125, 0.0, 1.0);