diff options
Diffstat (limited to 'assets/shaders/fragment.glsl')
| -rw-r--r-- | assets/shaders/fragment.glsl | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/assets/shaders/fragment.glsl b/assets/shaders/fragment.glsl index 7532036..c7ecf97 100644 --- a/assets/shaders/fragment.glsl +++ b/assets/shaders/fragment.glsl @@ -7,6 +7,7 @@ uniform vec3 sky_color; in vec3 surface_normal; in vec2 frag_tex_coord; +in float frag_light; in float frag_ambient_occlusion; in float depth; @@ -20,9 +21,11 @@ void main() { if (texture_color.a < 0.5) { discard; } + float ao = 1 - frag_ambient_occlusion / 2; + float light = frag_light; - vec3 opaque_color = diffuse * texture_color.xyz * ao; + vec3 opaque_color = diffuse * texture_color.xyz * ao * light; opaque_color = mix(sky_color, opaque_color, 1 - depth); color = vec4(opaque_color, mesh_alpha); |
