/* * intermediate representation produced by the lowering pass. * * the ir is the canonical form every later phase operates on. * it is 100% sugar-free (healthy!) and shaped (vaguely) like c, as the * primary target of our bootstrapping transpiler. * * Copyright (c) 2026, Mel G. * * SPDX-License-Identifier: MPL-2.0 */ #pragma once #include "catboot.h" // per-unit stable identifier for a type, never becomes invalid. typedef uint Type_Id; // per-unit stable identifier for a function, never becomes invalid. typedef uint Function_Id; struct Type; struct Type_Ref; struct Function; struct Statement; struct Expression; struct Block; // modifier applied to a type reference. enum Type_Modifier { TYPE_MOD_REFERENCE, // &T // TODO: arrays, optionals, everything else... }; // a use of a type. struct Type_Ref { Type_Id type_id; // modifiers are sorted outer-to-inner, for example: // `&[Thing?]`: reference -> array -> maybe -> Thing Array(enum Type_Modifier) mods; }; // what kind of declaration is this type? // represents both the declaration and the type itself. enum Type_Kind { TYPE_NONE, TYPE_PRIMITIVE, TYPE_ALIAS, TYPE_STRUCTURE, TYPE_VARIANT, TYPE_FUNCTION, // TODO: add rest of possible types }; // a member of a structure. struct Field { struct String name; struct Type_Ref type; }; // one case of a tagged union. struct Variant_Case { struct String name; // tag to distinguish each case at runtime uint32 tag; // if no payload, the case is just a tag bool has_payload; struct Type_Ref payload; }; struct Type_Alias { Type_Id target_id; }; struct Type_Structure { Array(struct Field) fields; }; struct Type_Variant { Array(struct Variant_Case) cases; }; struct Type_Function { struct Type_Ref return_type; Array(struct Type_Ref) params; bool variadic; }; union Type_Value { struct Type_Alias alias; struct Type_Structure structure; struct Type_Variant variant; struct Type_Function function; }; // every type the compiler ever talks about lives in the type table and has a // stable identifier which other types refer to. // unnamed, structural types get synthesized into full types. struct Type { Type_Id id; struct String name; enum Type_Kind kind; union Type_Value value; // if a user names a type it is non-synthetic, if they just refer to a type // without a name, like `var x (A, B) = ...`, it is synthetic. bool synthetic; // for synthethic types this is a hash of the contents of the type, // used for de-duplication. otherwise we can't cast between the same type. // 0 for all named types. uint64 structural_hash; // all types which this type has a hard dependency on Array(Type_Id) depends_on; struct Span span; }; // one parameter of a function. struct Param { struct String name; struct Type_Ref type; }; // minimal lowered statement set. enum Statement_Kind { STATEMENT_NONE, STATEMENT_DECLARATION, STATEMENT_ASSIGN, STATEMENT_EXPRESSION, STATEMENT_CONDITIONAL, STATEMENT_LOOP, STATEMENT_RETURN, STATEMENT_BREAK, STATEMENT_CONTINUE, STATEMENT_BLOCK, STATEMENT_LABEL, STATEMENT_GOTO, }; struct Statement_Declaration { struct String name; struct Type_Ref type; struct Expression* initializer; // nil if no initializer }; // only pure `x = y` assignments, no compounds like `+=`. struct Statement_Assign { struct Expression* lhs; struct Expression* rhs; }; struct Statement_Expression { struct Expression* inner; }; // one branch of an if/else-if/else chain. struct If_Branch { struct Expression* condition; // nil if else branch struct Block* body; }; struct Statement_Conditional { Array(struct If_Branch) branches; }; struct Statement_Loop { struct Expression* condition; struct Block* body; }; struct Statement_Return { struct Expression* value; // nil if empty return }; struct Statement_Block { struct Block* inner; }; struct Statement_Label { struct String name; }; struct Statement_Goto { struct String target; }; union Statement_Value { struct Statement_Declaration declaration; struct Statement_Assign assign; struct Statement_Expression expression; struct Statement_Conditional conditional; struct Statement_Loop loop; struct Statement_Return return_value; struct Statement_Block block; struct Statement_Label label; struct Statement_Goto goto_target; }; struct Statement { enum Statement_Kind kind; union Statement_Value value; struct Span span; }; // minimal lowered expression set. enum Expression_Kind { EXPRESSION_NONE, EXPRESSION_INTEGER_LITERAL, EXPRESSION_FLOAT_LITERAL, EXPRESSION_STRING_LITERAL, EXPRESSION_BOOLEAN_LITERAL, EXPRESSION_NAME, EXPRESSION_UNARY_OPERATION, EXPRESSION_BINARY_OPERATION, EXPRESSION_SIZEOF_OPERATION, EXPRESSION_CALL, EXPRESSION_MEMBER, EXPRESSION_SUBSCRIPT, EXPRESSION_CAST, EXPRESSION_CONSTRUCT, }; struct Expression_Integer_Literal { int64 value; }; struct Expression_Float_Literal { float64 value; }; struct Expression_String_Literal { struct String value; }; struct Expression_Bool_Literal { bool value; }; struct Expression_Name { struct String name; }; struct Expression_Unary_Operator { enum Unary_Operation operation; struct Expression* operand; }; struct Expression_Binary_Operator { // assignment is excluded enum Binary_Operation operation; struct Expression* left_operand; struct Expression* right_operand; }; struct Expression_Sizeof_Operator { struct Type_Ref target; }; struct Expression_Call { struct Expression* subject; // call arguments are positional, named and out-of-order // arguments get re-ordered until they are correct. Array(struct Expression*) arguments; }; struct Expression_Member { struct Expression* subject; struct String name; }; struct Expression_Subscript { struct Expression* subject; struct Expression* index; }; struct Expression_Cast { struct Type_Ref target; struct Expression* operand; }; // one named field in a construction literal. struct Construct_Field { // empty for positional initialization. struct String name; struct Expression* value; }; struct Expression_Construct { Type_Id type_id; Array(struct Construct_Field) fields; }; union Expression_Value { struct Expression_Integer_Literal integer_literal; struct Expression_Float_Literal float_literal; struct Expression_String_Literal string_literal; struct Expression_Bool_Literal bool_literal; struct Expression_Name name; struct Expression_Unary_Operator unary_operator; struct Expression_Binary_Operator binary_operator; struct Expression_Sizeof_Operator sizeof_operator; struct Expression_Call call; struct Expression_Member member; struct Expression_Subscript subscript; struct Expression_Cast cast; struct Expression_Construct construct; }; struct Expression { enum Expression_Kind kind; union Expression_Value value; // TODO: fill this out with a basic type-checker struct Type_Ref result_type; struct Span span; }; // a sequence of statements. struct Block { Array(struct Statement*) statements; }; // a function declaration. struct Function { Function_Id id; struct String name; bool is_main; bool main_takes_args; // synthetic functions are unnamed closures. bool synthetic; struct Type_Ref return_type; Array(struct Param) params; bool variadic; // is last parameter variadic? // first lowering pass only fills out the ast body and not the lowered body, // to collect all top-declarations. struct Tree_Block* ast_body; struct Block* body; }; struct Type_Hash_To_Id { uint64 hash; Type_Id id; }; struct Type_Name_To_Id { struct String name; Type_Id id; }; struct Type_Table { // list of all types. index in this array is a type's unique identifier. Array(struct Type*) entries; // hash mapping of all synthetic types for de-duplication. Array(struct Type_Hash_To_Id) by_hash; // name mapping of all types. Array(struct Type_Name_To_Id) by_name; // seed table of all current primitive types, we fill it out // one-by-one whenever we find one. Type_Id primitive_int_id; Type_Id primitive_uint_id; Type_Id primitive_bool_id; Type_Id primitive_string_id; Type_Id primitive_float_id; Type_Id primitive_byte_id; Type_Id primitive_ascii_id; Type_Id primitive_void_id; }; struct Function_Name_To_Id { struct String name; Function_Id id; }; struct Function_Table { // list of all functions. index in this array is a functions's unique identifier. Array(struct Function*) entries; // name mapping of all functions Array(struct Function_Name_To_Id) by_name; }; // c import via pragma. struct Import { struct String path; struct Span span; }; enum Diagnostic_Severity { DIAGNOSTIC_NOTE, DIAGNOSTIC_WARNING, DIAGNOSTIC_ERROR, }; // TODO: we might want to take this out to be used for other passes. struct Diagnostic { enum Diagnostic_Severity severity; struct Span span; struct String message; }; // a single translation unit. struct Unit { struct Type_Table types; struct Function_Table functions; Array(struct Import) imports; // types require a specific ordering taking into account // their interconnected dependencies. // this holds the final order necessary for correct compilation. Array(Type_Id) type_emission_order; bool had_error; Array(struct Diagnostic) diagnostics; }; REGION(struct Type, type) REGION(struct Function, function) REGION(struct Statement, statement) REGION(struct Expression, expression) REGION(struct Block, block) struct Type* type_new(Type_Id id, enum Type_Kind kind, struct String name, struct Span span) { check(region_type_cursor < REGION_SIZE, "out of type memory"); struct Type* type = ®ion_type[region_type_cursor++]; *type = (struct Type){ .id = id, .kind = kind, .name = name, .span = span, }; return type; } struct Function* function_new(Function_Id id, struct String name) { check(region_function_cursor < REGION_SIZE, "out of function memory"); struct Function* function = ®ion_function[region_function_cursor++]; *function = (struct Function){ .id = id, .name = name, }; return function; } struct Statement* statement_new(enum Statement_Kind kind, union Statement_Value value, struct Span span) { check(region_statement_cursor < REGION_SIZE, "out of statement memory"); struct Statement* statement = ®ion_statement[region_statement_cursor++]; *statement = (struct Statement){ .kind = kind, .value = value, .span = span, }; return statement; } struct Expression* expression_new(enum Expression_Kind kind, union Expression_Value value, struct Span span) { check(region_expression_cursor < REGION_SIZE, "out of expression memory"); struct Expression* expression = ®ion_expression[region_expression_cursor++]; *expression = (struct Expression){ .kind = kind, .value = value, .span = span, }; return expression; } struct Block* block_new(void) { check(region_block_cursor < REGION_SIZE, "out of block memory"); struct Block* block = ®ion_block[region_block_cursor++]; *block = (struct Block){ 0 }; return block; }