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<title>meowcraft/src/World/World.cpp, branch main</title>
<subtitle>a dumb minecraft in c++ and opengl.</subtitle>
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<updated>2024-02-15T11:32:03+00:00</updated>
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<title>Not every valid block position is within a chunk, `ChunkRegistry::find` should reflect that</title>
<updated>2024-02-15T11:32:03+00:00</updated>
<author>
<name>Mel</name>
<email>einebeere@gmail.com</email>
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<published>2024-02-15T11:32:03+00:00</published>
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<title>Rescue player from void if current chunk wasn't generated prior</title>
<updated>2024-02-12T12:01:15+00:00</updated>
<author>
<name>Mel</name>
<email>einebeere@gmail.com</email>
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<published>2024-02-12T12:01:15+00:00</published>
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<title>Placing blocks</title>
<updated>2024-02-02T15:16:25+00:00</updated>
<author>
<name>Mel</name>
<email>einebeere@gmail.com</email>
</author>
<published>2024-02-02T15:16:25+00:00</published>
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<title>Breaking blocks</title>
<updated>2024-02-02T02:03:36+00:00</updated>
<author>
<name>Mel</name>
<email>einebeere@gmail.com</email>
</author>
<published>2024-02-02T02:03:36+00:00</published>
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<entry>
<title>Create separate Player entity and add bad collision system</title>
<updated>2023-08-06T02:27:07+00:00</updated>
<author>
<name>Mel</name>
<email>einebeere@gmail.com</email>
</author>
<published>2023-08-06T02:27:07+00:00</published>
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<title>Improve MC::Position and remove some redundant code</title>
<updated>2023-08-05T23:54:27+00:00</updated>
<author>
<name>Mel</name>
<email>einebeere@gmail.com</email>
</author>
<published>2023-08-05T23:54:27+00:00</published>
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<title>Reset status of cancelled chunks</title>
<updated>2023-08-03T00:42:50+00:00</updated>
<author>
<name>Mel</name>
<email>einebeere@gmail.com</email>
</author>
<published>2023-08-03T00:42:50+00:00</published>
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<title>World can now reassess chunk generation priorities on player movement and cancel no longer needed jobs</title>
<updated>2023-08-03T00:31:12+00:00</updated>
<author>
<name>Mel</name>
<email>einebeere@gmail.com</email>
</author>
<published>2023-08-03T00:29:44+00:00</published>
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<entry>
<title>Move chunk reification to worker threads and set stage for chunk-unbound lighting</title>
<updated>2023-07-29T01:31:42+00:00</updated>
<author>
<name>Mel</name>
<email>einebeere@gmail.com</email>
</author>
<published>2023-07-29T01:31:42+00:00</published>
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<entry>
<title>Propagation in lighting system</title>
<updated>2023-07-22T15:35:00+00:00</updated>
<author>
<name>Mel</name>
<email>einebeere@gmail.com</email>
</author>
<published>2023-07-22T15:35:00+00:00</published>
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