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<title>meowcraft/src/Render.cpp, branch main</title>
<subtitle>a dumb minecraft in c++ and opengl.</subtitle>
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<updated>2024-04-16T22:12:56+00:00</updated>
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<title>Hack to fix GLEW EGL/GLX confusion error</title>
<updated>2024-04-16T22:12:56+00:00</updated>
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<name>Mel</name>
<email>einebeere@gmail.com</email>
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<published>2024-04-16T22:12:56+00:00</published>
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<title>Fix SIOF [1] in asset system and rework for better flexibility</title>
<updated>2024-04-14T20:47:08+00:00</updated>
<author>
<name>Mel</name>
<email>einebeere@gmail.com</email>
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<published>2024-04-14T20:47:08+00:00</published>
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[1]: https://en.cppreference.com/w/cpp/language/siof
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<title>Raise hard-coded FPS limit to 60</title>
<updated>2024-04-09T10:58:17+00:00</updated>
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<name>Mel</name>
<email>einebeere@gmail.com</email>
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<published>2024-04-09T10:58:17+00:00</published>
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<title>Add FPS limiting for render thread</title>
<updated>2024-04-09T01:29:14+00:00</updated>
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<name>Mel</name>
<email>einebeere@gmail.com</email>
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<published>2024-04-09T01:29:14+00:00</published>
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<title>Give all threads specific thread roles and assert thread safety</title>
<updated>2024-02-15T10:18:17+00:00</updated>
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<name>Mel</name>
<email>einebeere@gmail.com</email>
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<published>2024-02-15T10:18:17+00:00</published>
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<title>Split rendering into own thread and sync through render action lists</title>
<updated>2024-02-12T11:55:11+00:00</updated>
<author>
<name>Mel</name>
<email>einebeere@gmail.com</email>
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<published>2024-02-12T11:55:11+00:00</published>
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