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<title>meowcraft/src/Math, branch main</title>
<subtitle>a dumb minecraft in c++ and opengl.</subtitle>
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<updated>2024-04-14T14:02:29+00:00</updated>
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<title>Add missing &lt;array&gt; include</title>
<updated>2024-04-14T14:02:29+00:00</updated>
<author>
<name>Mel</name>
<email>einebeere@gmail.com</email>
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<published>2024-04-14T14:02:29+00:00</published>
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<entry>
<title>Traverse all chunk blocks in a unified (and cache-friendly) way</title>
<updated>2024-04-09T01:34:50+00:00</updated>
<author>
<name>Mel</name>
<email>einebeere@gmail.com</email>
</author>
<published>2024-04-09T01:34:50+00:00</published>
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<entry>
<title>Math::sign should return 0 for 0</title>
<updated>2024-02-15T11:18:50+00:00</updated>
<author>
<name>Mel</name>
<email>einebeere@gmail.com</email>
</author>
<published>2024-02-15T11:18:50+00:00</published>
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<entry>
<title>Split rendering into own thread and sync through render action lists</title>
<updated>2024-02-12T11:55:11+00:00</updated>
<author>
<name>Mel</name>
<email>einebeere@gmail.com</email>
</author>
<published>2024-02-12T11:55:11+00:00</published>
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<entry>
<title>Render outlines on currently targeted blocks</title>
<updated>2024-02-06T01:09:17+00:00</updated>
<author>
<name>Mel</name>
<email>einebeere@gmail.com</email>
</author>
<published>2024-02-06T01:09:17+00:00</published>
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<entry>
<title>More precise collision detection (and less NaNs)</title>
<updated>2024-02-05T12:48:13+00:00</updated>
<author>
<name>Mel</name>
<email>einebeere@gmail.com</email>
</author>
<published>2024-02-05T12:48:13+00:00</published>
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<title>Walking movement</title>
<updated>2024-02-01T22:56:57+00:00</updated>
<author>
<name>Mel</name>
<email>einebeere@gmail.com</email>
</author>
<published>2024-02-01T22:56:57+00:00</published>
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<title>Correctly sort collision responses and apply in correct order</title>
<updated>2024-01-31T23:52:45+00:00</updated>
<author>
<name>Mel</name>
<email>einebeere@gmail.com</email>
</author>
<published>2024-01-31T23:52:45+00:00</published>
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<entry>
<title> Mostly functioning world collisions</title>
<updated>2024-01-25T10:25:29+00:00</updated>
<author>
<name>Mel</name>
<email>einebeere@gmail.com</email>
</author>
<published>2024-01-25T10:25:29+00:00</published>
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<entry>
<title>Gather all possibly colliding blocks in the player move domain for collision detection</title>
<updated>2023-12-07T01:14:47+00:00</updated>
<author>
<name>Mel</name>
<email>einebeere@gmail.com</email>
</author>
<published>2023-12-07T01:14:47+00:00</published>
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