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<title>meowcraft/src/Math/Matrix.hpp, branch main</title>
<subtitle>a dumb minecraft in c++ and opengl.</subtitle>
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<updated>2023-08-06T02:27:07+00:00</updated>
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<title>Create separate Player entity and add bad collision system</title>
<updated>2023-08-06T02:27:07+00:00</updated>
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<published>2023-08-06T02:27:07+00:00</published>
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<title>Add simple scrolling non-tiling 2D clouds</title>
<updated>2023-07-11T02:52:24+00:00</updated>
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<name>Mel</name>
<email>einebeere@gmail.com</email>
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<published>2023-07-11T02:52:24+00:00</published>
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<title>Use own size types</title>
<updated>2023-07-08T01:25:44+00:00</updated>
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<name>Mel</name>
<email>einebeere@gmail.com</email>
</author>
<published>2023-07-08T01:25:44+00:00</published>
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<title>Fix minor quality issues</title>
<updated>2023-07-07T21:14:59+00:00</updated>
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<name>Mel</name>
<email>einebeere@gmail.com</email>
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<published>2023-07-07T21:05:14+00:00</published>
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<updated>2023-07-07T19:39:42+00:00</updated>
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<name>Mel</name>
<email>einebeere@gmail.com</email>
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<published>2023-07-07T19:39:42+00:00</published>
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<title>Replace bespoke Generator maps with tensors and matrices</title>
<updated>2023-07-01T20:03:51+00:00</updated>
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<name>Mel</name>
<email>einebeere@gmail.com</email>
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<published>2023-07-01T20:03:51+00:00</published>
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<title>Multithreaded world generation with Perlin</title>
<updated>2023-06-12T15:14:03+00:00</updated>
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<name>Mel</name>
<email>einebeere@gmail.com</email>
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<published>2023-06-12T15:09:55+00:00</published>
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<title>Rotating camera with mouse</title>
<updated>2022-10-06T00:48:43+00:00</updated>
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<name>Mel</name>
<email>einebeere@gmail.com</email>
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<published>2022-10-06T00:48:43+00:00</published>
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<title>Relative to camera movement</title>
<updated>2022-10-05T23:42:52+00:00</updated>
<author>
<name>Mel</name>
<email>einebeere@gmail.com</email>
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<published>2022-10-05T23:42:52+00:00</published>
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<title>Non-camera relative movement</title>
<updated>2022-10-05T16:27:19+00:00</updated>
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<name>Mel</name>
<email>einebeere@gmail.com</email>
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<published>2022-10-05T16:27:19+00:00</published>
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