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<title>meowcraft/assets/shaders/vertex.glsl, branch main</title>
<subtitle>a dumb minecraft in c++ and opengl.</subtitle>
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<updated>2024-02-12T11:55:11+00:00</updated>
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<title>Split rendering into own thread and sync through render action lists</title>
<updated>2024-02-12T11:55:11+00:00</updated>
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<name>Mel</name>
<email>einebeere@gmail.com</email>
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<published>2024-02-12T11:55:11+00:00</published>
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<title>Extremely simple chunk-limited lighting</title>
<updated>2023-07-21T00:17:03+00:00</updated>
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<name>Mel</name>
<email>einebeere@gmail.com</email>
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<published>2023-07-21T00:17:03+00:00</published>
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<title>Ambient occlusion (without corners)</title>
<updated>2023-07-09T18:51:30+00:00</updated>
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<name>Mel</name>
<email>einebeere@gmail.com</email>
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<published>2023-07-09T18:51:30+00:00</published>
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<title>Add fog</title>
<updated>2023-06-29T20:54:17+00:00</updated>
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<name>Mel</name>
<email>einebeere@gmail.com</email>
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<published>2023-06-29T20:54:17+00:00</published>
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<title>Sun lighting</title>
<updated>2022-10-23T00:48:51+00:00</updated>
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<name>Mel</name>
<email>einebeere@gmail.com</email>
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<published>2022-10-23T00:48:51+00:00</published>
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<title>Add layout qualifiers in vertex shader</title>
<updated>2022-10-18T01:13:09+00:00</updated>
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<name>Mel</name>
<email>einebeere@gmail.com</email>
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<published>2022-10-18T01:13:09+00:00</published>
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<title>Try to add second VBO</title>
<updated>2022-10-10T14:23:26+00:00</updated>
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<name>Mel</name>
<email>einebeere@gmail.com</email>
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<published>2022-10-10T14:23:26+00:00</published>
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<title>Store assets nicely</title>
<updated>2022-10-08T01:18:06+00:00</updated>
<author>
<name>Mel</name>
<email>einebeere@gmail.com</email>
</author>
<published>2022-10-08T01:18:06+00:00</published>
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